For the first week of my graphic design fundamentals course at SVC this winter, I wanted to start off by explaining design as a way of thinking— Design Thinking as a process.
As I was preparing my outline for the night, I thought of this exercise I had the opportunity to take part in at Tether Design Camp, led by John Bielenberg (a friend of Stanley’s). John led us through a new creative process he calls "Thinking Wrong" where you attempt to break the common associations and connections that your brain has developed over time. These connections, during the creative process, can end up boxing you in. Instead of A leading to B, why can’t A lead to X or M or Eight or Blue? The solution to the design problem could lie outside of those normal brain pathways.
I modeled my class exercise of the one we did at Tether Design Camp with John Bielenberg. We split up into groups and set out to think of some really bad ideas along the topics of city planning and urban design. We came up with a ton of awful ideas. The students then chose their worst idea, and then were tasked to turn that bad idea into a good one. The solutions were ones that could not have been dreamt up without forming those wrong connections to begin with. For example: the students that had the bad idea of an obstacle sidewalk, then adapted that concept into a community park that would simulate what it would feel like to be blind.